#version 150 precision highp float; uniform vec3 cameraPosition; layout (std140) uniform LightData { vec4 position; vec4 intensities; //a.k.a the color of the light float attenuation; float ambientCoefficient; } light; uniform float materialShininess; uniform vec3 materialSpecularColor; in vec4 ex_Color; out vec4 out_Color; void main(void) { out_Color = ex_Color; }